for event in pygame.event.get(): if event.type == pygame.QUIT: sys.exit() //once a key is released if event.type == pygame.KEYUP: //Right Arrow Key if event.key == pygame.K_RIGHT: self.moving_right = False if event.key == pygame.K_LEFT: self.moving_left = False //once a key is pressed if event.type == pygame.KEYDOWN: if event.key == pygame.K_RIGHT: self.moving_right = True if event.key == pygame.K_LEFT: self.moving_left = True